

- #DUNE 2000 GRUNTMODS CUSTOM MAPS DOWNLOADS GENERATOR#
- #DUNE 2000 GRUNTMODS CUSTOM MAPS DOWNLOADS CODE#
Set the value to 0 the Tanks will try to killing your units by shooting, but the harverster are going to crush them. The squishinfantry is important to said that doesn't work with harvester. OffTopic: Does anyone know how is it possible to send Private Messages on this forum? I could not find that. This is just a suggestion, not a necessity. This way you would also make a good advertisement for my editor which helped you and many other people making their custom D2k maps and campaigns. I'm asking you because I have no experience with recording this kind of videos and making tutorials and my engish pronunciation is really terrible, but you can do it pretty well. You could make it in more than one video if you want. Now I mean you could make a very complete overview about all its features (including the newest ones), like terrain editing, filling, smoothing rock/dune edges, block presets, placing structures, functions like statistics, resizing/shifting map, mission editing and so on. ¿How about placing the diferent combat tanks? In the same way like now I can place one Atreides "Raider", one "(no_Atreides) High tech Factory" and a Atreides "Harkonnen Palace", the same for an Atreides "Ordos Combat you think you could make a complete video/tutorial about the Dune 2000 Map and Mission Editor? I know that earlier you already made some videos about it (latest the one about mission editing and launching your maps) and they look good. As Atreides if you capture a H.Factory from another house, the player still build the Atreides Combat tank, but if the Tech level is at least 6, You can make the Atreides building the Devastator or the Deviator. (or if you are Ordos building the trike with the L. As Atreides/Harkonnen, capture one Ordos L.Factory and you can build your own raiders. The Ordos light factory have a direct use. There are two things I miss: Heavy and light factories. I like the "Everyone palace", Sietch and Atr high tech factory (I can smell a sadic player creating a mission with 7 airstrike against the player). I closed the window by accident lots of times. This is wonderful, also the confirmation is great. "Added: You can now place continuous wall by moving the mouse"
#DUNE 2000 GRUNTMODS CUSTOM MAPS DOWNLOADS GENERATOR#
For example I am not going to implement a random map generator - it's really too much complex. If you have some good idea for something new I'd appreciate it, but be warned that I can reject it if it's too much work or I consider it unnecessary. I think that now the editor has all it needs and I'm planning to do rather just bug fixes and minor enhancements in the future. Note 2: This is probably the last relese with reasonable amount of changes and new features, because I ran out of ideas and needs to do something more.

Please let me know about all errors or problems you encounter. Note: I did really lot of internal changes in the source code, so bugs and errors are really very likely. Concrete is properly drawn under buildings, added "Draw concrete" option Optimized map rendering: it should be faster and consume less CPU Improved the rendering engine and the editing interface: Event table Columns are now resizable.Īdded: Support for "Custom blocks" - blocks which are not stored continuously in the tileset.Īdjusted tileset configurations accordingly.Īdded: Confirmation dialog when closing the editor. objects are now externally configured (structures.ini, misc_objects.ini).Īdded: You can now place continuous wall by moving the mouseĬhanged: Units are now grouped by unit type in the event table in "Contents" columnĪdded: Event notes are shown in the event table. In game, you must copy the file config/TILEDATA.BIN into your Dune2000/Data/bin folder.Īdded: Structures and Misc.
#DUNE 2000 GRUNTMODS CUSTOM MAPS DOWNLOADS CODE#
I also made lot of internal changes in the code and improvemens in the rendering engine, I tuned up the editor, so I hope you will see it.įixed: "Cannot focus a disabled or invisible window" errorįixed: Tile with index 0 (left-top-most sand tile) is no longer used for painting a sandĪdded: You can "cut" (erase) the selected area if you hold shift while selecting the area.Ĭhanged: Structure list was divided into separate building and unit listsĪdded: You can now place any building or unit for any side. But after discovering the possibility to edit this in TILEDATA.BIN file, this dream became real. Most importantly: The ability to place any building or unit for any side! Many people asked and begged for this feature years ago and I (and probably you too) strongly thought that it was not possible because of no support in the game. Hello folks! As I promised, new Map Editor release is finally here!Īs usually, there are reasonable improvements and new features.
